8.1 Master Spoiler List

While the set will not be officially legal until May 11th and small changes might be made, this is the master list to the new 8.1 set.  Every card from this set is in stock at CategoryOneGames.  Make sure you pick up the cards you need in order to finish off your Assassins and Scoundrels.

CHARACTERS

•Aurra Sing, Deadly Assassin [•Quietly Observing (V)] 1
[Virtual Set 8.1 – Tatooine – U] Lore: On her assignment to kill Sharad Hett, Aurra used her patience and cunning to help track down the Jedi Master.
CHARACTER – REPUBLIC
POWER 4 ABILITY 4 FORCE-SENSITIVE
Text: While armed with a [Ref 3] rifle, her total weapon destiny is +1, it may not be stolen or retargeted, and characters she hits may not be used to satisfy attrition. Once per game, may / a device on Aurra. Immune to attrition < 3 (or < 4 if armed with a rifle).
DEPLOY 4 FORFEIT 6
Set Icon V8.1

•Bane Malar, Spice Addict [•Bane Malar (V)] 2
[Virtual Set 8.1 – Jabba’s Palace – R] Lore: Black Sun agent, Asssassin, and Bounty Hunter.
CHARACTER – ALIEN
POWER 2 ABILITY 4 FORCE SENSITIVE
Text: [Pilot]2. Once per turn, may ‘mindscan’ by placing a card from hand on your Used Pile; choose: until end of turn Malar is power +2 and may fire a weapon twice per battle. OR peek at the top X cards of your Force pile where X = number of characters here.
DEPLOY 4 FORFEIT 4
[pilot][warrior] Set Icon 8.1

•Boba Fett, Prepared Hunter [Hidden Weapons (V)] 2
[Virtual Set 8.1 –Jabba’s Palace –U] CHARACTER – ALIEN
Lore: Bounty hunter. Assassin. Boba Fett’s Mandalorian armor was so versatile that his opponents never knew what to expect.
POWER 4 ABILITY 3 ARMOR 5
Text: [Pilot]3. May be revealed from hand to / Slave 1 and deploy both simultaneously. While piloting Slave 1, it is maneuver +3 and hyperspeed + 1. Draws one battle destiny if unable to otherwise (if present at a site may add a destiny to total power instead).
DEPLOY 4 FORFEIT 7
[Pilot] [Warrior] Set Icon 8.1

•Bossk with Mortar Gun (V) 3
[Virtual Set 8.1 – Premiere – C2] Lore: Trandoshan Assassin and Slaver. Modified his mortar gun to fire stun cartridges for live captures. Uses non-fragmentary capture rounds to minimize collateral damage.
CHARACTER – ALIEN
POWER 4 ABILITY 2 ARMOR 4
Text: [Pilot]2. May not be targeted by weapons unless your other slavers present are each ‘hit’. Permanent weapon is *Bossk’s Mortar Gun (may target a character for free. Draw destiny. Target hit and forfeit =0, if destiny matches target’s destiny number).
DEPLOY 3 FORFEIT 4
[Pilot] [Warrior] Set Icon V8.1

•Ket Maliss, Silent Assassin [Ket Maliss (V)] 3
[Virtual Set 8.1 –Premiere – C2] Lore: Assassin.
CHARACTER – ALIEN
POWER 4 ABILITY 2 Shadow 3
Text: [Pilot] 2. If opponent’s character was lost from same site, opponent loses 1 Force. While with opponent’s character of greater ability, Ket draws one battle destiny if unable to otherwise, is power +1 and defense value + 2.
DEPLOY 3 FORFEIT 4
[Pilot] [Warrior] Set Icon 8.1

•OOM-9 (V) 3
[Virtual Set 8.1 – Theed – U] CHARACTER – DROID
Power 2 Armor 4
Text: [Pilot] 2. Draws one battle destiny if unable to otherwise. While at a battleground, you lose no force to Amidala and your force generation is +1 for each of opponent’s non-battlegrounds on table (and cards stacked on their Epic Events).
Deploy 2 Forfeit 4
[Pilot] [Presence Droid] Set Icon 8.1

•R’tic H’weei [•Daroe (V)] 3
[Virtual Set 8.1 –Tatooine – R] Lore: Blank
CHARACTER – ALIEN
POWER 2 ABILITY 2
Text: Once per game, may ▲ Jawa Blaster or a card with “sandcrawler” in title or gametext. If present at a Tatooine battleground, once per turn, if there is more than 1 card in opponent’s Force Pile, may use 1 Force in opponent’s Force Pile.
DEPLOY 2 FORFEIT 3
Set Icon 8.1

•The Mandalorian, Father Of Fett [Lando System? (V)] 1
[Virtual Set 8.1 –Dagobah – R] CHARACTER – ALIEN
Lore: Trade Federation. Assassin. Scout.
POWER 4 ABILITY 3 ARMOR 5
Text: [Pilot] 3. Adds one battle destiny. While piloting Slave I with Boba (unless your [V4] objective on table), it is immunity to attrition <9. SD-17 Homing Missile fires for free (and may be lost when fired), is a matching weapon for (and may deploy on) The Mandalorian.
DEPLOY 4 FORFEIT 6
[Pilot] [Warrior] Set Icon 8.1

DEVICES

•••Jet Pack (V) 4
[Virtual Set 8.1 – Jabba’s Palace – U] DEVICE
Text: Use 2 Force to deploy on your alien warrior (free on Boba Fett, Jodo Kast, or the Mandalorian). May fire weapons for free. May ‘fly’ (landspeed = 3 and maneuver = 6). May move as a ‘react’ for +1 Force.
Set Icon 8.1

EFFECTS

•Death Mark & •Hutt Bounty [•Death Mark (V)] 5
[Virtual Set 8.1 – Hoth – R1] UTINNI EFFECT
Text: Deploy on opponent’s non-droid character (the ‘mark’) at a battleground site if On the Hunt on table. Target an assassin at another site. When reached by target during a move phase, draw destiny and add target’s power; opponent draws two destiny (choosing one) and adds ‘mark’s defense value. If your total is higher, the ‘mark’ is ‘assassinated’: opponent loses 2 Force (4 if a Jedi), the ‘mark’ is lost, and relocate Death Mark to your side of table. Otherwise, place Death Mark (and may place assassin it targets) in Used Pile. May not be cancelled.
Set Icon 8.1

•Join Us Or Die [Lightsaber Parry (V)] 4
Lore: Vader had to show Luke that giving in to the dark side of the Force was his only destiny.
EFFECT
Text: Deploy on table. While Emperor and Vader at your Throne Room, Take Your Father’s Place does not deplete Life Force or cause Force loss. Once per turn, may / a docking bay, or So Be It, Jedi. “Battle” on Insignificant Rebellion is treated as “battle or duel. [Immune to Alter].
Set Icon 8.1
[Death Star II]

•On The Hunt [•Sniper (V)] 5
[Virtual Set 8.1 – A New Hope – U1] Lore: Blank
EFFECT
Deploy on Contract Killers. Assassins are defense value +1. Once per game, may retrieve [V8] Death Mark. If opponent’s character targeted by [V8] Death Mark is at a non-battleground or aboard their starship, opponent loses 3 Force at the end of their turn. [Immune to Alter].
Set Icon 8.1

•The Inner Circle [•Put All Sections On Alert(V)] 6
[Virtual Set 8.1 – Special Edition – C] Lore: Blank
EFFECT
Text: Deploy on Conference Room (only at start of game). Immediately / Sim Aloo (to Conference Room) and [V4] There is No Try. Players may initiate battles here for free. Once per game, may / Ord Mantell. Immune to your Alter.
[Setup] Set Icon 8.1

•Well Guarded (v) 6
[Virtual Set 8.1 – Jabba’s Palace – U] EFFECT
Text: Deploy on table. Non-unique aliens are immune to Grimtaash, The Camp, and deployment conditions on Watch Your Step. During battle with two non-unique aliens of your Rep’s species, aliens there may not have their forfeit reduced. [Immune to Alter].
Set Icon 8.1

•You’ll Be Dead! [•Dr. Evazan (V)] 3
[Virtual Set 8.1 – Premiere – R2] Lore: Blank
EFFECT
Text: Deploy on table. Non-lightsaber weapons carried by your non-Dark Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[PW] blaster present. Imperial Artillery is a Lost interrupt. [Immune to Alter].
Set Icon 8.1

EPIC EVENTS

•Give Yourself To The Dark Side [Epic Duel (V)] 0
EPIC EVENT
Text: If Bring Him Before Me on table, play instead of a Starting Interrupt. / an Endor site and two always [Immune to Alter] Effects. Deploy on table; may / and stack Son of Vader here.
A Powerful Ally: While Son of Vader on table, Jedi, Rebels, and Rebel Starships lose all immunity to attrition and opponent loses 1 Force at the end of each turn. When Son Of Vader leaves table, stack him here. If Luke crossed over, may deploy (or persona replace) Son of Vader from here as if from hand.
[Death Star II]

INTERRUPTS

•Abyssin Ornament (V) 5
[Virtual Set 8.1 – Jabba’s Palace – U] USED OR LOST INTERRUPT
Text: USED: Cancel an attempt to target your non-droid assassin (or a starship piloted by one) with a weapon. LOST: Use 1 Force to take a just lost non-droid assassin into hand.
Set Icon 8.1

•Sonic Bombardment (V) 4
[Virtual Set 8.1 – Cloud City – U] USED INTERRUPT
Text: Once per game, / a prison. OR Use 1 Force to / a non-droid assassin or slaver of ability < 5. OR During battle involving an assassin, each of opponent’s battle destiny draws is -1. OR Cancel opponent’s attempt to modify the power of a starfighter piloted by your alien.
Set Icon 8.1

LOCATIONS

•Bespin (V)
[Virtual Set 8.1 – Cloud City – U] LOCATION – SYSTEM
Dark (2): While I’m Sorry on table (and A Sith’s Plans is not), Executor is deploy = 8. Once per game, may / it here.
Light (1): May not be converted. If you control, your characters deploy -1 to related locations. Immune to Revolution.
[Planet] [Parsec 6] Set Icon 8.1

•Cloud City: Security Tower (V)
[Virtual Set 8.1 – Cloud City – C] LOCATION – SITE
Dark (2): If Any Methods Necessary just played, may / Despair. Aiiii! Aaa! Agggggggggg! is cancelled.
Light (0): If you control, may use 3 Force to release a captive here. Captive Pursuit is canceled.
[Mobile] [Interior] Set Icon 8.1

•Coruscant: Casino [•Tatooine: Cantina (V)] [Virtual Set 8.1 – Premier – R2] LOCATION – SITE
Dark (2): Once per turn, assassins here may place a “reputation” in your Used Pile.
Light (2): Gamblers, scoundrels, smugglers, spies, and thieves are forfeit + 1 here.
[Planet] [Interior] Set Icon 8.1

•Coruscant: Sub City Lair [•Jabba’s Palace: Entrance Cavern (Dark) (V)] [Virtual Set 8.1 – Jabba’s Palace – U] LOCATION – SITE
Dark (2): During your move phase, may relocate an assassin here to a site you occupy as a regular move.
Light (1): Unless your spy present, Force drain -1 here.
[Planet] [Interior] [Underground] Set Icon 8.1

OBJECTIVES

•Contract Killers [•Jabba’s Through With You (V)] 0
[Virtual Set 8.1 – Special Edition – U] OBJECTIVE – FRONT
Text: Deploy Coruscant, Sub City Lair and On The Hunt.
For remainder of game, Aurra, Galen, Mara, and your aliens with “plotting to kill Jabba” in lore are assassins. Your cards with ability are deploy +3 except assassins and [Indep] starships. Characters add 1 to their Death Mark total for each weapon or device they carry. Once per turn, may / a Coruscant battleground .
Flip this card if you control two battlegrounds (unless opponent’s non-droid character at a battleground site) or you just drew destiny for [V8] Death Mark.
Set Icon 8.1

• Feared Throughout the Galaxy [•Any Methods Necessary (V)] 7
[Virtual Set 8.1 – Enhanced Cloud City – PM] OBJECTIVE – BACK
Text: While this side up, opponent loses 1 Force during your control phase. If two assassins (except Galen) are in battle, add a battle destiny. Once per turn, if opponent just lost a character, an assassin there may gain ‘reputation’; retrieve any one card (may only be cancelled by Aim High) and stack it face down on them. Assassins with ‘reputation’ may add 1 to Force drains where present.
Flip this card at the end of any turn if opponent’s non-droid character at a battleground site (unless [V8] Death Mark is on your side of the table.)
Set Icon 8.1

STARSHIPS

•Slave I, Symbol Of Fear [Slave 1 (V)] 2
[Virtual Set 8.1 –Cloud City – R] Lore: Originally designed as a planetary defense craft. Uses restricted jamming technology, allowing it to appear out of nowhere. Contains many hidden armaments.
STARFIGHTER: FIRESPRAY-CLASS ATTACK SHIP
POWER 4 MANEUVER 4 HYPERSPEED 4
Text: May reveal from hand to / a [V8] Fett and deploy both simultaneously. May add 2 pilots and 2 passengers. Your [V8] Fetts deploy -2 aboard. Immune to attrition < 5.
DEPLOY 4 FORFEIT 6
[Independent] [Nav Computer] [Scomp Link] Set Icon 8.1

WEAPONS

•Mara Jade’s Lightsaber (V) 1
[Virtual Set 8.1 – Enhanced Jabba’s Palace – PM] WEAPON – CHARACTER WEAPON
Text: Deploy on Mara Jade. During battle, she may fire a blaster in addition to this lightsaber. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and forfeit = 0, if total destiny > defense value.
Set Icon 8.1

LIGHT SIDE

CHARACTERS

•Chewbacca, Walking Carpet [Blaster Proficiency (V)] 2
[Virtual Set 8.1 – Cloud City – C] Lore: Some people think that hokey religions and ancient weapons are no match for a good blaster at your side. Wookiee scoundrel.
CHARACTER – ALIEN
POWER 6 ABILITY 2 ARMOR 4
Text: [Pilot]2. Adds 2 to maneuver of any starfighter he pilots. Your total ability here may not be reduced. Once per game, may lose 1 force to deploy a droid from Lost Pile. During battle, target a just hit character. Target’s forfeit is restored to normal.
DEPLOY 4 FORFEIT 6
[Pilot] [Warrior] Set Icon 8.1

•Han Solo, Innocent Scoundrel [Innocent Scoundrel (V)] 1
[Virtual Set 8.1 – Cloud City – U] Lore: ‘Well, that was a long time ago. I’m sure he’s forgotten about that.’ Since he needed Calrissian’s help, Han regretted having introduced Lando to the Tonnika sisters.
CHARACTER – ALIEN
POWER 4 ABILITY 3 LUCK 5
[Pilot]3. Draws one battle destiny if unable to otherwise. During battle, Han may fire a [V8] blaster twice. Once per turn, if opponent is about to draw a weapon destiny targeting Han, they draw two and you choose one. Immune to attrition < 3 (<4 if armed).
DEPLOY 4 FORFEIT 7
Set Icon V8.1

•Het Nkik (V) 3
[Virtual Set 8.1 – A New Hope – U2] CHARACTER – ALIEN
POWER 1 ABILITY 2
Text: Deploys only on Tatooine. While with another Jawa, your Force drains and Force drain bonuses here may not be cancelled. During your control phase, may draw X cards from Reserve Deck, where X = the number of deserts you control with a Jawa.
DEPLOY 2 FORFEIT 3
Set Icon 8.1

•Rebel Agent [•Ralltiir Operative (V)] 1
[Virtual Set 8.1 – Special Edition – F] Lore: Scoundrel and spy.
LIGHTSIDE – CHARACTER REBEL
Power 4 Ability 5
Text: May use any stolen weapon. Opponent may not react to or from same site. For each [Sc] effect on table, adds 1 to your total battle destiny here. Once per game, may make a regular move during your control phase. Immune to attrition < 4 (< 5 if armed).
Deploy 5 Forfeit 8
[Warrior] Set Icon 8.1

DEFENSIVE SHIELDS

•There Is Another [•The Way of Things (V)] 0
[Virtual Set 8.1 – Death Star 2 – C] Lore: Blank
LIGHTSIDE – DEFENSIVE SHIELD
Unless Luke is on table or Vader is escorting a captive, plays on table. “Luke” and “Son Of Vader” on opponent’s [Death Star II] cards are treated as “Leia” and “Lady Vader” respectively. Once during your turn, your opponent may activate 1 Force.
V8.1 Set Icon

EFFECTS

•A Good Blaster At Your Side [•Sorry About The Mess (V)] 3
[Virtual Set 8.1 – A New Hope – U1] Lore: “I’ve been looking forward to this for a long time.” “Yes, I’ll bet you have.” Han abruptly ended his conversation with Greedo and flipped Wuher a credit to pay for the cleanup.
EFFECT
Text: Deploy on table. Non-lightsaber weapons carried by your non-Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[Permanent Weapon] blaster present. Rebel Artillery is a Lost interrupt. [Immune to Alter] Set Icon 8.1

•Imperial Navigation Charts [Revolution (V)] 3
[Virtual Set 8.1 – Premiere – R1] Lore: Blank
EFFECT
Text: Deploy on a Nar Shaddaa battleground site. If you control three Nar Shaddaa locations or just won a battle (or initiated a Force drain) here, may ‘steal’ (relocate to your side of table). Place in Used Pile if opponent controls three Nar Shaddaa locations. [Immune to Alter].
Set Icon 8.1

•Redeemed Apprentice [•I Feel the Conflict (V)] 4
[Virtual Set 8.1 – Death Star 2 – U] Lore: ‘I know there is good in you. The Emperor hasn’t driven it from you fully.’
IMMEDIATE EFFECT
Text: If you just forfeited a character (or opponent just drew destiny for Elis Helrot) deploy on table. If your non-Jedi character is about to leave the table, Force loss from [v4] objectives is -1 until end of turn. Elis Helrot and Nabrun Leids are canceled. [Immune to Control].
Set Icon 8.1

•Scoundrel’s Bravado [Surprise Assault (V)] 3
[Virtual Set 8.1 – Premiere – C1] Lore: Blank
EFFECT
Text: Deploy on a Scoundrel only from under Scoundrel’s Luck. Scoundrel (or starship he pilots) is defense value +2 and immune to attrition <5 (or adds 2 to immunity). Once per turn may lose 1 Force to add a battle destiny anywhere.
[SCOUNDREL] Set Icon 8.1

•Scoundrel’s Charm [• You Do Have Your Moments (V)] 0
[Virtual Set 8.1 – Dagobah – U] Lore: Sarcastic, Sardonic, Irreverent. Impertinent. Exasperating. Disrespectful. Outrageous and charming. Han was a scoundrel but Leia began to realize that she loved him.
EFFECT
Text: Deploy on a Scoundrel only from under Scoundrel’s Luck. Once per turn, may peek at the top 3 cards of your Force pile, take one into hand; reshuffle. Once per turn, may use 1 Force to add or subtract 1 from an opponent’s just drawn destiny.
[SCOUNDREL] Set Icon 8.1

•Scoundrel’s Ingenuity [•Alternatives to Fighting (V)] 0
[Virtual Set 8.1 – Premiere – U1] Lore: Blank
EFFECT
Text: Deploy on a Scoundrel only from under Scoundrel’s Luck. During your control phase, may draw destiny, if destiny > 3, your Force drains at same and related locations are +1 for remainder of turn. Scoundrel is power +2 and adds 1 to their total weapon destiny.
[SCOUNDREL] Set Icon 8.1

•Scoundrel’s Luck [•Never Tell Me the Odds (V)] 3
[Virtual Set 8.1 – Dagobath – C] Lore: ‘You said you wanted to be around when I made a mistake, well, this could be it, sweetheart.’
EFFECT
Deploy on Infiltration with three [SC] cards from Reserve Deck face down under here. Once at any time during your turn, may deploy a [SC] card from here. If a [SC] card just left table, stack it under here. At the start of your turn, stack all [SC] Effects under here. Once per turn, may place any card in Lost Pile out of play to deploy a character weapon from Lost Pile. While two scoundrels present at battlegrounds, Their Fire Has Gone Out Of The Universe flips and may not flip back. [Immune to Alter].
Set Icon 8.1

LOCATIONS

•Nar Shaddaa [•Coruscant (V)] [Virtual Set 8.1 – Coruscant – C] LOCATION – SYSTEM
Light (2): Force drain +1 here. If you control, once per game, may / Han’s Toolkit.
Dark (1): Starships may move between here and Nal Hutta as a react. Any starship piloted by a bounty hunter is power +1 here.
[Planet] [Parsec 3] Set Icon 8.1

•Nar Shaddaa: Scoundrel’s Rest [•Cloud City: Lower Corridor (V)] [Virtual Set 8.1 – Cloud City – U] LOCATION – SITE
Light (2): Characters (except scoundrels and bounty hunters) are deploy +1 to Nar Shaddaa.
Dark (2): If you occupy, opponent’s game text here is cancelled.
[Planet] [Interior] Set Icon 8.1

•Nar Shaddaa: Undercity [•Naboo: Theed Palace Generator (V)] [Virtual Set 8.1 – Reflections 3 – PM] LOCATION –SITE
Light (2): Scoundrel’s Guild is immune to No Escape and your force generation there is +1.
Dark (0): Bounty Hunters are power +1 while on Nar Shaddaa.
[Planet] [Exterior] [Underground] Set Icon 8.1

•Nar Shaddaa: Undercity Street [•Cloud City: Chasm Walkway (V)] [Virtual Set 8.1 – Cloud City – C] LOCATION – SITE
LS (2): Scoundrels may move to or from here using landspeed for free.
DS (1): Force drain -1 here unless your assassin, bounty hunter, or thief present.
[Planet] [Exterior] [Underground] Set Icon 8.1

•Tatooine: Jawa Camp (Light Side) (V)
[Virtual Set 8.1 – Premiere – C1] LOCATION – SITE
Light (1): Your non-unique Jawas deploy for 1 Force from you only. Your deserts gain one [Light Side].
Dark (1): If you control, opponent’s Jawas and Sandcrawlers are power and forfeit -1.
Set Icon 8.1

•Yavin 4: Massassi War Room (V)
[Virtual Set 8.1 – Premiere – U2] LOCATION – SITE
Light (2): Once per game, may / Rebel Aces and/or exchange a card in hand with top card of Force Pile.
Dark (0): You lose no more than 2 Force from Force Drains at non-liberated systems.
[Planet] [Interior] Set Icon 8.1

OBJECTIVES

•Infiltration [Undercover (V)] 0
[Virtual Set 8.1 – A New Hope – U] OBJECTIVE – FRONT
Text: Deploy Nar Shaddaa, Undercity and Scoundrel’s Luck.
For reminder of game, you may not deploy Nightfall or cards with ability except scoundrels and [Ind] starships. Your gamblers, information brokers, and spies are scoundrels. “Luke” on opponent’s [Ref2] objective is treated as “Rebel Agent.” Once per turn, may / a battleground site to Nar Shaddaa.
While this side up, your Force drains at systems are -1. May use 1 force to / Imperial Navigation Charts.
Flip this card if Imperial Navigation Charts is ‘stolen.’
Set Icon 8.1

•Unlikely Allies [Sometimes I Amaze Even Myself (V)] 7
[Virtual Set 8.1 – Special Edition – R] OBJECTIVE – BACK
Text: While this side up, your scoundrels are forfeit +1. Your force generation is +1 for each battleground you occupy with a Scoundrel (to a maximum of +2). “Once” on Scoundrel’s Luck is treated as “twice.” During your control phase, may retrieve top card of your Lost Pile. Once during your turn, may place a card from hand in your Used Pile or Lost Pile, shuffle that pile and take the top card into hand.
Flip this card if Imperial Navigation Charts is not on table (unless you have completed [V] Kessel Run).
Set Icon 8.1

STARSHIPS

•Booster’s Star Destroyer [•We Can Still Out Maneuver Them (V)] 2
[Virtual Set 8.1 – Dagobath – R] Lore: Blank
STARSHIP – CAPITAL STAR DESTROYER
Power: 6 Armor: 6 Hyperspeed: 3
May add 6 pilots. Permanent pilot provides ability of 3. Unless your [Reflections 2] objective on table, once per game, may / a non-[Maintenance] scoundrel aboard and while Corran or a Terrik piloting, immune to attrition < 7.
Deploy 6 Forfeit 8
[Independent][Nav Computer][Scomp Link] Set Icon 8.1

WEAPONS

•Han’s Blaster, So Uncivilized [Mos Eisley Blaster (V)] 3
[Virtual Set 8.1 – Jabba’s Palace – C] Lore: Blank
CHARACTER WEAPON
Text: Deploy on Han. I’ve Got A Bad Feeling About This is cancelled. When fired, Han is cumulatively power +1 until end of turn. May target a character or creature for free. Draw destiny. Target hit, forfeit = 0 and opponent loses 1 Force if destiny +1 > defense value.
Set Icon 8.1

Jawa Ion Gun (V) 3
[Virtual Set 8.1 – A New Hope – C2] CHARACTER WEAPON
Text: Use 1 Force to deploy on your Jawa. May target a character or vehicle. Draw destiny. Vehicle hit and power = 0, if destiny + X > defense value, where X = the number of Jawas present. Character excluded from battle if destiny = defense value.
Set Icon 8.1

•Rebel Agent’s Blaster Rifle [Blaster Rifle (V)] 2
[Virtual Set 8.1 – Premier – C1] Lore: BlasTech E-11 blaster rifle. Standard issue for Imperial forces. So numerous that many have been stolen by Rebels. Extendable stock. Carries energy for 100 shots.
CHARACTER WEAPON
Text: Deploy on Rebel Agent. May target a character, creature or vehicle for free. Draw destiny (two if Scoundrel’s Luck on table). Character or Creature hit, and forfeit = 0, if destiny > defense value. Vehicle hit, if destiny -2 > defense value.
Set Icon 8.1

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